package rpg.manager
{
	import rpg.Utils.Keycode;

	public class KeyManager
	{
		private static var instance : KeyManager;

		public function KeyManager()
		{
		}

		public static function getInstance() : KeyManager
		{
			if(instance == null)
				instance = new KeyManager();
			return instance;
		}

		public function onKeyDown(key : int) : void
		{
		}

		public function onKeyUp(key : int) : void
		{

		}


	}
}